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Dev blog 14: Projects, paintings and Fly Games
Where I have been... Hello! Long time no see! Game development has taken a back seat lately as I have been focusing a lot on my career...
Rob
Nov 20, 20204 min read
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Dev blog 13: Game 2
Hello there! This one was a little delayed due to a few life updates and a lot of DIY! But I'm back in the saddle again with my weekly...
Rob
Jun 16, 20203 min read
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Dev blog 12: Game 1
Well, I did it! First game in the bag. The purpose of making these small games is to refine my skills as a developer and give me small...
Rob
Feb 23, 20203 min read
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Dev blog 11: Moving forward
It’s with a combination of sadness and relief that I decided to shelve System Raid. After quitting my job, I worked on it for eight...
Rob
Feb 13, 20205 min read
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Dev blog 10: System Raid
I’ve been pretty quiet lately. Mainly because I've been focused on my application video to the UK Games Fund. Video editing is...
Rob
Apr 5, 20193 min read
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Dev blog 9: Here be monsters
Another sprint and another milestone complete. Last sprint my focus was very much on cards and how it felt to play them. This sprint I...
Rob
Feb 18, 20194 min read
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Dev Blog 8: Cards and feedback
The sprint has been all about cards. There were a few things about the card system that I didn’t quite like. It didn’t feel slick, some...
Rob
Feb 4, 20195 min read
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Game flow and terrain
It's been yet another busy month here in the office! I’ve actually just looked back at my previous post and the game looks so different!...
Rob
Jan 21, 20194 min read
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Alpha 0.02
It’s been over a month since the last update! I apologise for it being so delayed, but it’s been a busy month! Some of you may be...
Rob
Dec 17, 20187 min read
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Shields up!
I’m slowly getting back into the swing of things! I have totally re-written my business plan which was a great exercise in gaining a more...
Rob
Nov 5, 20181 min read
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A new chapter
I thought long and hard about whether or not to address this here. But it’s been two weeks since my last blog and I haven’t been up to...
Rob
Oct 19, 20181 min read
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Movement, battle mechanics and playing with Shaders
Last week I made some great progress on some core aspects of the game surrounding movement. Figuring out a system which sat nicely on top...
Rob
Oct 7, 20182 min read
88 views

Dev blog 2: Alpha 0.01.
Last week - I put together what I would need to get an absolute minimal version of the game that can be played and so the plan for Alpha...
Rob
Sep 28, 20182 min read
72 views

Dev blog 1: Tilemaps, why I chose not to use Unity's Entity Component System and new concept art.
Tile maps I spent some time playing with some tile generation algorithms and following tutorials, learning how to make some nice levels...
Rob
Sep 21, 20182 min read
494 views

Five....four....three....two....
What have you done!? Have you ever wondered if you've got what it takes to go it alone as self employed? Or sat on an idea, or two ideas,...
Rob
Aug 27, 20182 min read
185 views

ABOUT FLY
Hello there, I make games and art and music and stuff.
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- Rob -
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